September 8th, 2025 ×
CJ Made A Sega Game in 2025
 Wes Bos Host
 Scott Tolinski Host
CJ takes us behind the scenes of Hackweek to share how he built a custom Sega Genesis game from scratch, complete with assembly code, level loading, and retro hardware tricks. From SGDK to parallax faking, this episode is a deep dive into old-school game dev with a modern twist.
Show Notes
- 00:00 Welcome to Syntax!
 - 00:44 Why a Sega game?
 - 06:55 What is it running on?
 - 07:49 Working with assembly code.
 - 10:11 Sega Genesis Development Kit.
 - 10:54 Awesome Megadrive.
 - 12:02 Booting on an emulator.
 - 13:07 Gens and KMod.
 - 15:54 Compiling stage.
 - 17:44 Genesis Code VS Code Extension.
 - 18:22 Images and Assets.
 - 19:46 Loading images with bitmap.
 - 23:50 Megacat Studios.
 - 25:21 Z index?
 - 27:34 Specific code examples.
 - 27:51 Platformer Engine.
 - 30:01 Platformer Sample Game.
 - 30:44 LDTK (Level Designer Toolkit).
 - 33:13 Tiled Collision mapping.
 - 37:42 What about debugging?
 - 39:37 Loading in levels.
 - 43:56 Challenges with graphics.
 - 49:56 Adding music.
 
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